Synth
The synth is subtractive and monophonic: oscillators into a mixer, into a filter, into effects. Nothing about that layout is unusual. What makes it follow a performance instead of a keyboard is what drives each stage — the pitch, loudness and attacks arriving from the tracker 125 times a second, moving smoothly between readings.
Oscillator blendFilterChorus / delayDry/wetOscillators and mixer
Two oscillator sections mix down to one signal. The first blends sine,
triangle, square, saw and noise; the second adds its own saw/square blend
with DETUNE. Both sections transpose independently: OCTAVE in whole
octaves, SEMI in semitones up to an octave either way. Your tracked
pitch drives both
together, so a saw-heavy blend and a sine-heavy blend play the same
performance in a different color. A few cents of detune on osc 2 thickens
the tone into a beating unison. On the noise oscillator, COLOR runs
from white at 0 to pink at 1 — hissy to breathy.
Filter
A highpass and a lowpass, with a toggle between a 12 dB slope and a 24 dB
ladder. The ladder is the rounder and darker of the two, and it adds a
DRIVE knob that saturates inside the filter for grit and a tamer
resonance.
Two controls tie the filter to your playing rather than leaving it
parked. ENV > CUTOFF opens the cutoff with your dynamics, so pushing a
note brightens it. KEY FOLLOW raises the cutoff as you play higher,
keeping the timbre even up the range instead of letting the top end go
dull.
Envelope
There is no attack, decay, sustain or release to dial in. Loudness follows your own playing directly: quick enough to speak on a short, quiet note, smoothed enough not to zipper. That is deliberate. Your dynamics are already an envelope, and a second one set on the panel would spend the whole performance fighting the first.
Tracking
Four controls in the TRACKING section change how the synth responds to
the tracker rather than how it sounds. These are the ones to reach for
when the notes are wrong, not the tone.
GLIDE smooths the tracked pitch, from 1 ms up to 200 ms. Short keeps
every inflection; long rounds off jumps into portamento and forgives a
scooped entry.
ACCENT sets how much harder a tongued or plucked note hits than a
slurred one. At zero every note starts the same way.
NOISE GATE is a level below which input never reaches the tracker at
all. Raise it if room noise or breath sets off notes you did not play;
lower it if quiet playing gets cut off.
SENSITIVITY is how readily a sound counts as a pitched note. Lower it
if note tails — vocal fry, the end of a breath — make the pitch jump an
octave or leave ghost notes hanging. Raise it if soft playing gets
missed.
Effects and output
Chorus and delay sit after the filter. Chorus at 0 is bypassed; above
that it thickens and widens the tone. Delay at 0 is bypassed; FEEDBACK
sets how many times the echoes repeat and is capped short of runaway.
At the output, DRIVE is saturation that adds harmonic grit without
raising the level, and WIDTH spreads the stereo image from mono at 0.
DRY/WET blends your own instrument against the synth. It is the one
control deliberately kept out of presets: load a new sound mid-set and
your blend stays exactly where you left it, because it is a performance
control rather than part of the patch. Everything else on the panel is
recalled by the preset dropdown.
Next: running Contour in a DAW.